
Pause and resume a GameWindow posible ?
Posted Thursday, 15 November, 2012 - 00:57 by Norris inHi !
Is it possible to "pause and resume" the gameloop of a GameWindow ?
I try to create a GUI system that is capable to animate controls smoothly. So I need to use the game loop capacity of the GameWindow, but I must be able to stop or reduce FPS when there is no animations or need to redraw.
I know that It will be better to use a GLControl with a special gameloop, but I'm not good enough to implement this kind of loop.


Comments
Re: Pause and resume a GameWindow posible ?
Yes you should use GLControl , and no , it's more easier than Gamewindow
Re: Pause and resume a GameWindow posible ?
if you are looking for a fast loop that has all the guts sitting out that you can use, I had a blog about it about a year ago. It may or may not suit your needs, but it may be a start to at least look at what's going on.
http://www.opentk.com/node/3001