Ichiru's picture

Blending not working?

Hello all!
I have 2 quads with pngs as textures rendered on top of each other
I enabled blending and set the Blend Function through GL.BlendFunc (BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha);
However, when it is rendered, the textures only blend with the background color? GL.ClearColor(Color4.White);

Can someone please help me with this?


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AndyKorth's picture

Does the second texture actually have an alpha channel? Draw with another ClearColor, like Color.MidnightBlue.