I have 2 quads with pngs as textures rendered on top of each other
I enabled blending and set the Blend Function through GL.BlendFunc (BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha);
However, when it is rendered, the textures only blend with the background color? GL.ClearColor(Color4.White);
Can someone please help me with this?