There has been a lot that's depreciated. It's sort of confusing as to what's suppossed to be used. Here's my question:
Are there any functions in OpenTK that are forward compatible that I can use for matrix manipulation, or do I have to make my own to be forward compatible? Also, one more question to that: If I remember correctly, OpenTK holds matricies in Row-Major format, and OpenGL is column-major, correct? So I should adjust for this in making my functions?
What I mean is I see examples for using Vector4.Translate , Matrix4.CreateTranslation,. and that also includes for rotation, etc... I know that the GL.Translate says in the notes 'depreciated', Matrix4.Translation says 'depreciated', but what about the ones that don't say that? are any of those now depreciated? which is a better route to take?