I am absolutely new on this list and also relatively new in what concerns OpenTK.
I am trying to render a simple array of 3D points which is not a problem, only that the points always remain rough square, although I apply a
while rendering, like follows:
GL.Enable(EnableCap.PointSmooth); GL.PointSize(mySize); GL.Color4(myColor); GL.Begin(BeginMode.Points); GL.Vertex3(myVertex); GL.End();
What could be the reason of this behavior? Is there anything I am doing wrongly?
Thanks in advance,