ilyazyilmaz's picture


When thiscode run ,

             IntPtr abc=new IntPtr(0);
            GL.ReadPixels(10, 10, 1, 1, PixelFormat.Rgba, PixelType.Float, abc);

windows give this error:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

I looked forum , this problem is occur too much.
How Can I solve this problem???


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Shiny's picture

You're reading the pixel data and storing it at address 0-- probably not what you want.

So either provide a valid address from, say, a struct or a locked bitmap's data, or maybe pass a struct by reference.
The latter option is probably best in your case as you seem to be reading a single pixel.

Here I read a pixel into a plain int and convert it to a Color:

public Color GetPixel(Point location)
    int result = 0;
    GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, 0);
    GL.ReadPixels(location.X, location.Y, 1, 1,
                  PixelFormat.Bgra, PixelType.UnsignedByte,
                  ref result);
    return Color.FromArgb(result);
ilyazyilmaz's picture

Thanks for your answer ,
I tries your code works .
But I need to get depth of pixel.

  GL.ReadPixels<float>(e.X, viewPort[3]-e.Y, 1, 1, PixelFormat.DepthComponent, PixelType.Float, Pixel);

I need to this function But I couldnt find in OpenTK


AndyKorth's picture

We don't include any of the now-deprecated glu functions. But there are alternatives, such as:

We might even have Unproject added to the math functions in the github branch. I don't recall for sure.. but I think it's come up in the last few months.