I would like to pass a function like "f(x):=(y=x+1; z=x-1)" or "f(x, y):=(z=x+y)" or "f(x0):=(x++; y=x+x0; z=x+z)", a precision identifier, say 1000 or 0x3 for three decimal places, an optional limit to recursion depth and be done with it, as the manual advises to keep the number of GL calls to a minimum - and to pass any of (potentially very large) n values "manually" when I could just pass the function which generates these values seems to be supremely wasteful.
The relevant manual entry is empty.
The quick start file shows how to add figures per vertex. Methods to construct figures by vector are easily found within the API.
How would one add a figure by function? Is the obvious solution: compute-vertex-or-vector-and-insert-loop; the only one?