[Move Reason: Completely unrelated to the bookpage. Driver problems have no place in the book. Use the FORUM for discussions/support. Thank you! -Inertia]
I get "alut.dll not found" errors with OpenTK0.9, when trying out a simple Alut.Init() windows application.
Do I have to have alut.dll besides the .exe after all..?
What is your approach when it comes to availability of OpenAL implementations on different OSs?
I mean, it is quite safe to assume some kind of OpenGL implementation on Windows / ubuntu.
But what is the situation for OpenAL? I just found out I didn't have the necessary .dll for OpenAL (OpenAL32.dll) on my WinXP SP2 box (home development/game box so it contains quite a lot of stuff, but not OpenAL..).
Should I ship my game with OpenAL drivers for the different operating systems or what is your suggestion?