freakinpenguin's picture


Hi together,
I'm using OpenTK for while now and run into trouble while developing point-light-shadows.
My shaders handle all lights in an array so for multiple pointlights I need an CubeMapArray (TextureTarget.TextureCubeMapArray). Unfortunatly there is no GL.TexStorage3D-Command in Opentk but it's specified in the OpenGL-Docs (
So is anyone already ran in this issue or am I alone or has anyone an idea...?
Greetings - Thomas