freakinpenguin's picture

Change Graphicsmode on runtime

Hi guys,
in short: Is there any possibility to change the Graphicsmode (want to switch between the amount of samples - msaa) on runtime without destroying anything and recreate the whole content?
Greetings


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the Fiddler's picture

Yes and no.

No, you cannot switch the GraphicsMode of a GraphicsContext without destroying and recreating the context (none of the backends support this, wgl, glx, agl, egl.)

However, you can always render to a FBO with the desired format and display that instead. That's what almost all modern games do.

freakinpenguin's picture

Thanks a lot for the information.
For following people: Here's an example: http://www.opengl.org/wiki/Multisampling#Render-to-FBO