1) Xamarin use openTK1.0. There are difference in API for Android and IOS (function arguments, enums - for example GL.CreateShader method have argument type - All in Android, ShaderType in ios). Why? Is this difference in 1.1 version?
2) How can I assemble openTK for Xamarin? I tried to do it by Xamarin studio. But when I refer to result openTK in Android project I have problem. I try using OpenTK.Platform.Android, but it is not available. There is OpenTK.Platform.Windows exist only. What do I wrong? I must make separate assembly for each platform? How can I do it?