I cant find anything explaining how to get at exceptions thrown inside of opengl
such as shader problems.
Its a bit vague as i am an utter noob
following this tutorial atm http://antongerdelan.net/opengl/glcontext2.html
So i am trying to find the parallels / analogies to GLFW in opentk and hook things up.
Some bits i am finding others i am not .. exceptions (especially in shaders - but i bet i will fidn other areas soon enough) are the big hole for me atm.