Hi. I'm working on developing 3D application with OpenTK. I have simple problem about performance issue in using GameWindow class.
When I make empty GameWindow class, the application uses CPU over than 15%! my application is modeling tool, so I want to minimize CPU usage when no user interaction. But Idle application consumed 15% of CPU resource.
I checked other design application, like blender or unity3d, they consumed less than 1% CPU usage in idle state. What is difference of that applications and OpenTK GameWindow application? and How to handle this problem?