So, I've read that in OpenTK you create a mvp matrix by actually multiplying M*V*P (in c++ you'd do P*V*M). I manage to get a projection, but somehow the axis are always messed up. It seems that either the camera position or the model position is always inverted in space. Is there anything I need to know about converting OpenTK to glsl matrices ? I may provide code if requested, but the problem is so all-encompassing right now, that I don't really know where to begin.