Is it possible to move the entire model rendered by OpenTK in the screen? During the process only the position of the model should change in the screen not the orientation. As an example it can follow the mouse cursor. Something similar to following-
Vector3 camera = new Vector3(0, 0, -7.5f); Matrix4 lookAt = Matrix4.LookAt(camera, Vector3.Zero, Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref lookAt); GL.Translate(1 - 2 * Mouse.X / (float)Width, 1 - 2 * Mouse.Y / (float)Height, 0); DrawModel();
GL.Translate, I wonder if it is possible with camera .