I wondeer if i am calling the oculus orientation right ? I get some strange values that are consistant but hard to wrap around.
When i turn for 90 degres i get 0.6682125 and around 1.22 for 180 degres and i was expecting radians or degres.
What is the exact 180 degre value or am i calling th wrong function ?
My code in main program
Quaternion where = Rift.Orientation; float Xa = where.X; float Ya = where.Y; float Za = where.Z; float Wa = where.W;