Has there been any thought of a native "OpenTK-font"? Maybe fixed-width and super-builtin? Maybe even simpler to use than the general fonts of OpenTK? I'm imagining something like
TKFont.DrawAt(0, 1, "Welcome to OpenTK 0.9.3!"); // 0,1 means top-left corner of screen double ystep = TKFont.Height; // static property: uses current screen height TKFont.DrawAt(0,1-ystep, "This is one line down.");
Could become a part of the "feel" of OpenTK, given a visually slick font at least ;).
Would be mostly a debug-facility for the game developer, something to get the game up-and-running / debuggeable quick. English ASCII-letters will go far given this limited context. Also, given this limited context, performance is not essential (eg. could even use GDI+ / Windows.Forms-Graphics to draw in the GLControl case..)