I noticed in the reference documentation that glControl apparently has a property called Mode that can be used to read the current display mode, however I find no property in my glControl instance...
Does this mean that glControl is expected to change soon in this regard? Or does it mean the docs are outdated and it's since been removed from glControl?
Any other way to directly control the display mode and have fullscreen drawing in a cross platform friendly manner? (I tried the 'maximized window without frame controls' method, but for some reason my X11 and WM combo breaks hard on it and forces the window back to 'normal' state...)
Also, due to performance considerations, 'true' fullscreen would be preferred anyway.. but in the mean time being able to resize the window to a specific size based on glControl.Mode's value would be helpful