Has anyone experience in planetary scale terrain rendering?
My problem is
float precision. Earth's semi major axis is 6378137m which is 7 digits. On top of that I need at least centimeter precision on the surface so that's another 2 digits. 9 valid digits just don't fit into
float. For example the camera jumps wildly instead of orbiting smoothly around the planet (as for
What do you suggest apart from using
P.S.: I couldn't find a good place for this post, so I dropped it here. Feel free to move it around.