
half type
Posted Sunday, 9 November, 2008 - 18:34 by Inertia inJust noticed that Ati's drivers support http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt
16-Bit floating point makes sense for computer graphics, 32-Bit (or higher) precision is quite an overkill for Normals or Texture Coordinates. Do you think it would make sense to add new types to OpenTK like this?
- half
- half2
- half3
- half4
They don't necessarily have to support any arithmetic operations (use float|double for that), I'm rather thinking about a container that does the pack/unpack and can be easily added to Vertex structs.
Thoughts?
Edit: If I'm understanding http://www.amd.com/us-en/assets/content_type/white_papers_and_tech_docs/... page 21, section 1.5 correctly, we could use short to store it. SSE5 will support float->half and half->float conversion, so future iterations of Mono could improve conversion speed aswell.


Comments
Re: half type
As long as we treat it as an opaque data type (ala IntPtr), this would be very nice.
I've added a new task at http://www.opentk.com/node/527 so we can keep track of this.