
help me please with drowing cylindrical spring !!!
Posted Thursday, 5 March, 2009 - 22:04 by sed10 inI draw a spring by means of points, here so
GL.Begin(BeginMode.Points);
z = -100.0f;
for (angle = 0.0f; angle <= (2.0f * Math.PI) * spr; angle += 0.02)
{
x = radius * Math.Sin(angle)+left;
y = radius * Math.Cos(angle);
// Specify the point and move the Z value up a little
GL.Vertex3(x, y, z);
z += k;
}
Prompt how to make visualisation more beautifully so the spring would look as three-dimensional object
In advance thanks

