after my first newbie post ( http://www.opentk.com/node/719 , sorry again... ) I've done my homeworks using RenderMonkey to check the vertex/fragment shader syntax.
Well, the result is acceptable as you can see here:
The seguent poor result, instead, is produced by my code:
It seems like only one texture (day) is available and for sure something in my code is going wrong ;-)
A question: does gluSphere support multitexturing? If so, how can I accomplish this task? Reading some examples with Google, I didn't found any reference to this.
For all those wishing help me to understand, I've posted the VB.Net 2005 project that implements - better say "tries to implement" :-) - SL sphere multitexturing.
In the project is included vertex/fragment code (as it appears in the Orange Book - ch. #10), but - obviously - not the textures. These ones are 7200x3600 px jpegs; after all, to compile and run the project, it is possible to use any image you have; the problem - I think - isn't in the textures because they went well in RenderMonkey :-(
Thanks in advance for any help :-)