
[GameWindow] Add character information to input events
Posted Wednesday, 1 April, 2009 - 11:48 by Anonymous| Project: | The Open Toolkit library |
| Version: | 0.9.x-dev |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | the Fiddler |
| Status: | in progress |
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Description
I need to know a pressed button character in national encoding;Something like that:
private void OnKeyboardEvent(KeyboardDevice sender, KeyEventArgs args) { text += args.Char; } // Example: text = "Hello, world! *National chars:* Превед, медвед! Упячка следит за тобой!";
sorry for my terrible english )


Comments
#1
I'm already working on this for the next release. :)
#2
I hope this is not a 1st april joke. Because it sounds good )
#3
Kinda was wondering about it too, but it is not a joke ;)
#4
#5
Initial windows implementation committed to rev. 2289.