
Bad texture matrix in TextPrinter
Posted Thursday, 23 April, 2009 - 16:12 by iliak| Project: | The Open Toolkit library |
| Version: | 0.9.x-dev |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
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Description
Texture matrix need to be reseted to default in OpenTK.Graphics.TextPrinter.Print() :
GL.MatrixMode(MatrixMode.Texture); GL.LoadIdentity();


Comments
#1
Fixed in SVN rev. 1731.
#2
Closing issues resolved in 0.9.8.