just started experimenting with OpenTK - seems like a very nice API!
I haven't worked with OpenGL before, and only superficially with other 3D APIs and engines (using them for 2D rendering mainly), so I'm not that good with the concepts.
I have a scene set up using the GameWindow, with orthographic projection, to which I render textured quads. Everything looks good, but the quads are only rendered in a (square) portion of the window, and are clipped outside of it.
I think it's set up properly, basically:
w = window width, h = window height
GL.Viewport(0, 0, w, h);
Seems like the clipping occurs at approximately w/2 for both width and height.
Anything obvious I have missed here?