Thanks for the work you all guys have put into this release.
I couldn't help notice that Enums renaming wasn't the only big change.
In VC# designer GLControl is not acting as before (no background clearing). And it's not doing anything even when my app is running. It just stays grey. Maybe something in my code I need to rewrite?
Is there a nicer solution for GL.TexParameter(...)? I keep casting the last parameter i.e.: (int)(TextureMinFilter.Linear). Is it possible to have the last param with a solid type? Like TextureParameterValue or similar?
I hope to write some more when I get back from school.