enablerbr's picture

What texture formats does OpenGL support and does OpenTK add more?

just to clear that up . i mean like TGA, BMP etc. if i wanted DDS support are there any suggestions how to go about that? what about High Dynamic Range formats?


Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
the Fiddler's picture

You can use System.Drawing.Bitmap to load a wide range of image formats, like BMP, PNG, JPG and more. Objarni has written a utility to make this easier: TexUtil.

Inertia has written ImageDDS, a utility to load DDS textures (if your card supports it) or decompress them (if your card doesn't). You can find a copy of this utility in the CSat project.

I have written a wrapper library for a range of common OpenGL features (textures, shaders, vertex buffers, FBOs) that I plan to upload this weekend. Unfortunately, I cannot support this library directly: if something is broken, you get to keep both pieces :). I hope the community will take over and polish it into something generally useful.

enablerbr's picture

cool. i'll take a look.