just to clear that up . i mean like TGA, BMP etc. if i wanted DDS support are there any suggestions how to go about that? what about High Dynamic Range formats?
Posted Friday, 29 May, 2009 - 12:15 by the Fiddler
You can use System.Drawing.Bitmap to load a wide range of image formats, like BMP, PNG, JPG and more. Objarni has written a utility to make this easier: TexUtil.
Inertia has written ImageDDS, a utility to load DDS textures (if your card supports it) or decompress them (if your card doesn't). You can find a copy of this utility in the CSat project.
I have written a wrapper library for a range of common OpenGL features (textures, shaders, vertex buffers, FBOs) that I plan to upload this weekend. Unfortunately, I cannot support this library directly: if something is broken, you get to keep both pieces :). I hope the community will take over and polish it into something generally useful.
Comments
Re: What texture formats does OpenGL support and does ...
You can use System.Drawing.Bitmap to load a wide range of image formats, like BMP, PNG, JPG and more. Objarni has written a utility to make this easier: TexUtil.
Inertia has written ImageDDS, a utility to load DDS textures (if your card supports it) or decompress them (if your card doesn't). You can find a copy of this utility in the CSat project.
I have written a wrapper library for a range of common OpenGL features (textures, shaders, vertex buffers, FBOs) that I plan to upload this weekend. Unfortunately, I cannot support this library directly: if something is broken, you get to keep both pieces :). I hope the community will take over and polish it into something generally useful.
Re: What texture formats does OpenGL support and does ...
cool. i'll take a look.