I have just changed to version 0.9.8 and am having a couple of problems.
When passing data to my buffers the
BufferData command which worked fine before is throwing errors.
oGL.BufferData(BufferTarget.ArrayBuffer, oObject.oSolidVertices.Length * 12 * _ Marshal.SizeOf(GetType(UInteger)), oObject.oSolidVertices, BufferUsageHint.DynamicDraw)
data argument seems to be expecting data in the T2 structure format.
What is the T2 structure? I am currently passing in a custom Vertex structure - can I still do this?