I've thought about trying out "texture font rendering" for some weeks.
So I google "texture font" and grabbed the first available font. It was a 512x512 pixel PNG in RGBA format (32-bit) featuring a black/white simple font. It'll do.
First thing I did was load the texture into the GLControl tutorial program, to just be able to render a.s.a.p.
Next step: render the whole 512x512 texture as a single quad all over the viewport, to see how it looks when resizing the window.