objarni's picture

Texture font experiment

I've thought about trying out "texture font rendering" for some weeks.

So I google "texture font" and grabbed the first available font. It was a 512x512 pixel PNG in RGBA format (32-bit) featuring a black/white simple font. It'll do.

First thing I did was load the texture into the GLControl tutorial program, to just be able to render a.s.a.p.

Next step: render the whole 512x512 texture as a single quad all over the viewport, to see how it looks when resizing the window.



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Dinberg's picture

Font community made me chuckle :D

Nice work objarni, its looking interesting!