Posted Sunday, 21 June, 2009 - 21:58 by the Fiddler
Getting started is easy: just use a GameWindow or GLControl constructor that takes an OpenGL version number and specify 3 and 0 as the major and minor versions respectively.
This example shows how to render using a forward-compatible context, i.e. without using legacy functions.
Comments
Re: OpenGL 3
Getting started is easy: just use a GameWindow or GLControl constructor that takes an OpenGL version number and specify 3 and 0 as the major and minor versions respectively.
This example shows how to render using a forward-compatible context, i.e. without using legacy functions.
Re: OpenGL 3
nice that's easy :)