pragma's picture

OpenGL 3

hi,

any OpenGL 3/3.1 examples out yet?

greetings


Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
the Fiddler's picture

Getting started is easy: just use a GameWindow or GLControl constructor that takes an OpenGL version number and specify 3 and 0 as the major and minor versions respectively.

This example shows how to render using a forward-compatible context, i.e. without using legacy functions.

pragma's picture

nice that's easy :)