pragma's picture

OpenGL 3


any OpenGL 3/3.1 examples out yet?



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the Fiddler's picture

Getting started is easy: just use a GameWindow or GLControl constructor that takes an OpenGL version number and specify 3 and 0 as the major and minor versions respectively.

This example shows how to render using a forward-compatible context, i.e. without using legacy functions.

pragma's picture

nice that's easy :)