I was wondering. What goes on with the size properties of the window until it is shown? I mean
Height return 0 unless the window is visible AFAICT. I'm curious about the logic behind it. Because this code
window = new GameWindow( 640, 480 ) engine = new Engine( window );
blows up since the engine expects the window to have a size of a sort. Surprisingly what you see is not what you get. Hooking
Load didn't work either. So when is
GameWindow completely ready (including GL context)?