Does anyone know of a method to calculate the extents for all 3D objects in a scene?
So I want x_min,x_max........z_max calculated by comparing each solid after any transformations.
Posted Wednesday, 1 July, 2009 - 18:57 by zahirtezcan
you may use bounding spheres too. bounding sphere's radius remain same after object rotation, and you only need to translate the center of the sphere for translation . Here is a discussion on GameDev. There is an article on last post for implementation of sphere trees.
Comments
Re: 3D extents
Not yet.
Re: 3D extents
OK.
Thanks for your help.
Re: 3D extents
you may use bounding spheres too. bounding sphere's radius remain same after object rotation, and you only need to translate the center of the sphere for translation . Here is a discussion on GameDev. There is an article on last post for implementation of sphere trees.