
[Audio]OpenAL on Vista 64
Posted Wednesday, 1 July, 2009 - 10:29 by iliak inHi
Does anyone succeded with using audio functions under Vista64 ? I downloaded the latetest release of OpenTK and installed the OpenAL dll (oalinst.exe). When I try to run the OpenAL samples from the sample browser the system prevent the sample to run (crash).
Here's the system log :
Windows NT Version 6.0 Build: 6002 Service Pack 2
Product (0x1): Windows Vista (TM) Ultimate
Edition: Ultimate
BuildString: 6002.18005.amd64fre.lh_sp2rtm.090410-1830
Flavor: Multiprocessor Free
Architecture: X64
LCID: 1036
iliak


Comments
Re: [Audio]OpenAL on Vista 64
Can you please paste the complete error message? Searching for "side by side" yields too many results.
Re: [Audio]OpenAL on Vista 64
My Windows system is in french, so I put down the error untranslated :
Enumerating audio devices. System.DllNotFoundException: Impossible de charger la DLL 'openal32.dll': L'application n'a pas pu démarrer car sa configuration côte-à-côte est incorrecte. Pour plus d'informations, voir le journal d'événements d'applications. (Exception de HRESULT : 0x800736B1) à OpenTK.Audio.Alc.IsExtensionPresent(IntPtr device, String extname) à OpenTK.Audio.AudioContext.LoadAvailableDevices() !!!FATAL ERROR !!! Message : openal32.dll StackTrace : à OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx) à OpenTK.Audio.AudioContext..ctor(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx) à OpenTK.Audio.AudioContext..ctor() à ArcEngine.Audio.Sound.Init() à ArcEngine.Game.Run() à DungeonEye.DungeonEye.Main()Event viewer log