I am developing a collection of brain training application most of which can be completely made in standard WinForms or WPF, but there are few activities that will require more advanced graphics capabilities (Rubick's cube variant emulation), and WPF would be too clumsy solution for that.
After some research, i have decided that i'll use OpenTK for the graphic part of my application (i'm still not sure whether to integrate the OpenGL window inside the standard Form or to make my own GUI; i would prefer the first option, but i'm still not sure what will i do here).
Can someone tell me what would be the limits of OpenTK, ie. how complex scenes could it render, and yet maintain 30-40 fps at some average PC, what is the shader model support and complexity, what are the cons of OpenTK, what are the alternatives, and how do they compare?
Also, can you just tell me the names of some bigger projects that are using OpenTK? You just tell me some of the suspects, and i will google them to find out more about them and their implementation and integration of OpenTK into their applications.
I would just like to know more about OpenTK before i invest too much of my time into this.
I hope that i'm not too much pain in the ass with all these questions; i have tried to find as much info as i could, but these are some questions for which i need some more personalized answers.
Thanks for any help.