
Crystal Vision game engine
Posted Thursday, 30 December, 2010 - 18:52 by siriusblack inthis is my first attempt at creating a game engine in C#
this page will mostly be for tracking development and beta testing for now
it is unsure where the game engine will end up for now
the crystalvision game engine currently supports:
static meshes
constant movement meshes
linear position/rotation interpolation meshes
audio
transparency(buggy)
screenshots(slow)
recording(5 fps, but saved as 25 fps video, about 5 MBPS 1080p footage if you have cinepak codec, otherwise it won't work)
hoping to get a text-based console in soon so i can get the LERP-lookat motion working correctly
development team:
Sirius)(black
Synok

