
Icarus Scene Engine
Posted Tuesday, 12 May, 2009 - 15:47 by emacinnes inVersion 1.10.306.840 released March 6,2010.
Icarus Scene Engine is a cross-platform 3D Scene editor based off OpenTK and the Tao Framework. More than a basic 3D games editor, this allows construction of professional interactive solutions, and has many levels of developer and designer support. Using Xml-based project files, Icarus supports multiple viewports, multiple cameras, stereoscopic rendering, multiple languages and corporate translation requirements, with all the basic OpenGL primitives exposed through the Editor for construction on a scene, in a hierarchial manner to ensure consistency.
The main homepage for this project is:
http://www.pointscapestudios.com
See videos for Icarus on YouTube at:
http://www.youtube.com/user/emacinnes#p/c/6551EFC1375667D5
Other notable features include:
Internet Explorer-based plugin for web based project delivery.
Standalone player capability for compact client side project delivery.
Spline-based animation editing.
Visual positioning and animations of the scene.
Integration layers for external 3rd party plugins like monoBOTICS for robotics integration within a 3D scene.
Visual construction of Physics elements.
3D Studio model support.
Background thread dynamic load of resources, locally and from the internet.
C# Scripting extensions.
Integrated FFMpeg support for texture generation from any video source.
Integrated FFMpeg encoding designed for Flash boradcasting of 3D applications over the web.
and many other capabilities.
NOTE: The release below is the correct link and size, it redirects to Sourceforge to download the 20Mb file, it is not a corrupted upload at 500+ bytes only.
Releases
| Official releases | Date | Size | Links | Status | |
|---|---|---|---|---|---|
| 1.10.404-936 | 2010-Apr-12 | n/a | Recommended for 1.x | ||

