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Icarus Scene Engine

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Version 1.10.306.840 released March 6,2010.

Icarus Scene Engine is a cross-platform 3D Scene editor based off OpenTK and the Tao Framework. More than a basic 3D games editor, this allows construction of professional interactive solutions, and has many levels of developer and designer support. Using Xml-based project files, Icarus supports multiple viewports, multiple cameras, stereoscopic rendering, multiple languages and corporate translation requirements, with all the basic OpenGL primitives exposed through the Editor for construction on a scene, in a hierarchial manner to ensure consistency.

The main homepage for this project is:

http://www.pointscapestudios.com

See videos for Icarus on YouTube at:

http://www.youtube.com/user/emacinnes#p/c/6551EFC1375667D5

Other notable features include:

Internet Explorer-based plugin for web based project delivery.
Standalone player capability for compact client side project delivery.

Spline-based animation editing.
Visual positioning and animations of the scene.
Integration layers for external 3rd party plugins like monoBOTICS for robotics integration within a 3D scene.
Visual construction of Physics elements.
3D Studio model support.
Background thread dynamic load of resources, locally and from the internet.
C# Scripting extensions.
Integrated FFMpeg support for texture generation from any video source.
Integrated FFMpeg encoding designed for Flash boradcasting of 3D applications over the web.

and many other capabilities.

NOTE: The release below is the correct link and size, it redirects to Sourceforge to download the 20Mb file, it is not a corrupted upload at 500+ bytes only.

Releases

Official releasesDateSizeLinksStatus
1.10.404-9362010-Apr-12n/aRecommended for 1.xThis is currently the recommended release for 1.x.