Written in Boo + GLSL + Python.
The engine tries to do everything on GPU, minimizing the system bus & CPU load (skinning, particles).
Using no matrices, it exposes the full power of quaternions.
The render pipeline is fully customizable, you can even create custom material properties.
The exporter translates scene data from Blender (objects,animations,materials).
Runs with Catalyst 9.10/9.11, 10.4+ (with some limitations) on .Net 3.5 and Mono 2.4+.