the Fiddler's picture

Project forum is now closed.

This forum is now superseded by the blog and project database services. Please use the blog to talk about your project development and add an entry into the project database once you have something concrete for other users to download.

Thank you.


the Fiddler's picture

Project Forum Rules.

This forum is now superseded by the blog and project database services. Please use the blog to talk about your project development and add an entry into the project database once you have something concrete for other users to download.

Thank you.

[Obsolete]
This board is intended to give OpenTK users the opportunity to showcase and attract attention to their projects. Your posts can also act as a personal development diary.

First of all, it is not a requirement that your project is either open-source or non-commercial. You may introduce closed, commercial projects in this section under the condition that it builds ontop of OpenTK.

If you intend to introduce your project here, you should:

  1. Describe your project's goals, features, techniques and other technical details.
  2. Provide at least 1 screenshot (placeholder graphics and debugging aids are perfectly fine).

TommyX's picture

Opentk and Tao

Hi

i´m a newbe in OpenGL .. and OpenTK is very easy to use. Take U (Fiddler & Co =)

I´m very lazy and not good so far with mathmatics, especialy with creating complex models so i thougth
about using Tao.FreeGlut to create for example a Torus.

But it is not working..

I ripped an example i´ve found .. am .. somewhere ...

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;

using OpenTK;
using Glu = OpenTK.Graphics.Glu;
using TaoHndl = Tao.FreeGlut;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;

namespace GLApp
{
///
/// Demonstrates the GameWindow class.
///
public class SimpleWindow : GameWindow
{
float[] ambientLight = new float[4] { 0.3f, 0.3f, 0.3f, 0.0f };
float[] diffuseLight = new float[4] { 0.7f, 0.7f, 0.7f, 1.0f };
float[] noLight = new float[4] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] lightPos = new float[4] { 100.0f, 300.0f, 000.0f, 1.0f };


number1101's picture

C# Collada Loader

Hey. I've been enjoying OpenTK now for a while but was code generating my own models(simple stuff, spheres and boxes...). I decided to use Collada files but XSD kept erring on the schema, and then after modifying the schema to work it seemed pretty unclear with conversions and stuff. So, i went through the whole Collada 1.5 spec and tried to class the entire thing. below is my Sourceforge link that contains the files. Keep in mind it has no direct connection to OpenTK, its just a set of classes to represent hopefully the entire Collada spec so you can use Collada models in your own rendering setup.

https://sourceforge.net/projects/csharpcollada/


flopoloco's picture

Lightspeed

Here's a cool game I found called Lightspeed, the best of all is that is created with OpenTK and is fully crossplatform. Although is simple, it's very artistic and beautiful, check it out.

Credits to Hannes and Alfred

Well done guys!

http://zink.henrix.se/blog/2010/5/24/lightspeed.aspx